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Showing posts with label dog. Show all posts
Showing posts with label dog. Show all posts
Friday, March 19, 2010
Monday, August 31, 2009
Dog-Proofing the Litter Box
I was googling around for info on keeping dogs out of the kitty litter a little while ago and ended up at a site that sells covered cat boxes that dogs can't get into. They're sort of expensive, and a little more complicated that what we'd need since Prancis is big enough that he could be foiled by something pretty simple. Here's what I came up with:
It's not to scale, but there's the general idea...a little doorway for the cats and an interior wall to keep Prancis away from the goodies. (The litter box on the inside is a model I found on the web.)
I got the wood cut to size at the wood store and put it together with drywall screws because they are the best.
They wouldn't do curved cuts, so I had to get a jigsaw (racist).
And here it is set up:
The Colonel (and hence Lucy) can get in:
But Prancis cannot:
I still need to sand and paint it. The inside should be glossy white for ease of cleaning. Not sure what we'll do with the outside.
It's not to scale, but there's the general idea...a little doorway for the cats and an interior wall to keep Prancis away from the goodies. (The litter box on the inside is a model I found on the web.)
I got the wood cut to size at the wood store and put it together with drywall screws because they are the best.
They wouldn't do curved cuts, so I had to get a jigsaw (racist).
And here it is set up:
The Colonel (and hence Lucy) can get in:
But Prancis cannot:
I still need to sand and paint it. The inside should be glossy white for ease of cleaning. Not sure what we'll do with the outside.
Wednesday, July 15, 2009
My Afternoon on the Internet
I have a recurring idea that it would be sweet to make some sort of 2D platform type game but with really awesome character animation, like if not actually rotoscoped then approaching rotoscope-caliber.
Sometimes I even start trying to animate a walk cycle before I remember that making awesome character animation is actually really difficult, and if you can pull it off then it is pretty much enough to carry a hit game. I have literally wanted to do something along these lines since I was making crappy games on the Mac using Ingemar's Sprite Animation Toolkit. And it haunts me yet!
The latest incarnation of this lunacy was an idea I had, while walking the dog, that there should be a game where the player is a dog, but only it's animated totally awesome and you can sit down and gallop and stuff and it looks like the movements of an actual dog, albeit 2D and lo-res. Amazing right!
And actually there is a game where you're a dog, but it's 3D and for the Playstation Deuce and the character animation is not even that good. (No disrespect, the animators did a great job, but it looks like they didn't use motion capture, so it's both not quite realistic and damned impressive that it looks as realistic as it does.)
And thus did I find myself searching for visual references regarding the canine walk cycle, which led me to this link, and damn. That page is huge! And loaded with diagrams! And very heavily footnoted!
And then I scrolt up to the top of the page and it was chapter ninety-one! Of what?!? A textbook with the best cover graphic ever.
Sometimes I even start trying to animate a walk cycle before I remember that making awesome character animation is actually really difficult, and if you can pull it off then it is pretty much enough to carry a hit game. I have literally wanted to do something along these lines since I was making crappy games on the Mac using Ingemar's Sprite Animation Toolkit. And it haunts me yet!
The latest incarnation of this lunacy was an idea I had, while walking the dog, that there should be a game where the player is a dog, but only it's animated totally awesome and you can sit down and gallop and stuff and it looks like the movements of an actual dog, albeit 2D and lo-res. Amazing right!
And actually there is a game where you're a dog, but it's 3D and for the Playstation Deuce and the character animation is not even that good. (No disrespect, the animators did a great job, but it looks like they didn't use motion capture, so it's both not quite realistic and damned impressive that it looks as realistic as it does.)
And thus did I find myself searching for visual references regarding the canine walk cycle, which led me to this link, and damn. That page is huge! And loaded with diagrams! And very heavily footnoted!
And then I scrolt up to the top of the page and it was chapter ninety-one! Of what?!? A textbook with the best cover graphic ever.
Monday, July 13, 2009
Dog Walk Conversation
"How much did you pay for that dog?"
"He's from a shelter, so nothing."
"What's his name, German shepherd?"
"Uh, it's Prancy."
"Okay, Fancy. Don't bite me."
"Oh, he doesn't bite."
"Yes he does."
"He's from a shelter, so nothing."
"What's his name, German shepherd?"
"Uh, it's Prancy."
"Okay, Fancy. Don't bite me."
"Oh, he doesn't bite."
"Yes he does."
Tuesday, May 19, 2009
The Book of Neuteronomy
So we are supposed to get Prancis's balls chopped off soon, and our neighbors told us about the ASPCA's mobile spay/neuter truck. It so happens that it's going to be near us on Saturday, and we can save a couple hundred dollars by getting him neutered there instead of at the vet's.
I am a little hesitant because the program is intended to provide services to low income communities and they perform only a limited number of operations (25 animals a day) on a first come/first served basis. There is a nominal fee for people without proof of public assistance, but even with that we could be preventing someone from getting their pet fixed for whom going to the vet would not be an option. If we want to minimize our impact as gentrifiers in our neighborhood, isn't this exactly the kind of thing we should be avoiding? On the other hand, it would save us $300, which is a significant amount of money...but maybe that makes it that much more unethical?
I don't know, I'm not sure what we'll decide. We've also discussed the possibility that 25 people might not even show up by seven on what is going to be a drizzly Saturday morning on a holiday weekend, but that feels like a rationalization.
I am a little hesitant because the program is intended to provide services to low income communities and they perform only a limited number of operations (25 animals a day) on a first come/first served basis. There is a nominal fee for people without proof of public assistance, but even with that we could be preventing someone from getting their pet fixed for whom going to the vet would not be an option. If we want to minimize our impact as gentrifiers in our neighborhood, isn't this exactly the kind of thing we should be avoiding? On the other hand, it would save us $300, which is a significant amount of money...but maybe that makes it that much more unethical?
I don't know, I'm not sure what we'll decide. We've also discussed the possibility that 25 people might not even show up by seven on what is going to be a drizzly Saturday morning on a holiday weekend, but that feels like a rationalization.
Friday, February 13, 2009
Meet the Mutts
Long before having a dog I would talk about how I would get him or her Mets gear. Specifically, I wanted them to have both home and away jerseys, though I was undecided on which player to get. But now I've discovered that the only dog jersey they sell is the black "alternate" design, and it comes only as number 00 with no player name. Boo.
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