Wednesday, October 29, 2008

Why Not Organize When Things Are Good?

Via GameSetWatch, a blog post from someone at a UK game maker on organizing in the games industry.

The author essentially comes down on the "give unions a shot" side of the debate, while noting that both sides are really arguing from a position of ignorance given that nobody in the industry has really tried a unionized workforce. This statement does seem strange, though:
At this point in the discussions, the cry is usually "why don’t you just join [a union] and start the ball rolling", which for me is equally frustrating. Of course, I am in fact management, and not just an employee. So it doesn’t make sense for me to be a union member. And my team, not being generally mistreated, feels no need to join a union either.
You'd think, actually, that that would be a great sort of place to give a game making union a shot: you start out with employees that are content and a basically union-friendly boss, and the union is just there to keep things in that peaceful state. It's unfortunate that there's a perception of unions as a necessary evil that only come into play where workers are horribly abused.

1 comment:

Dave said...

I'd join a union lickity split. The legal mumbo jumbo rating form has no relationship with how raises are given at my company. Promotions are also done in some mystical method that is not correlated to the duties of different jobs chart.